Project Sky

Project Sky is the working title of an open-world fantasy adventure game with role-playing elements, conceived by Ryan Nurse and Animatron Studios. First revealed in January 2015, it is being developed using the Unity Engine, and is currently in the planning stages.

The game centres around an unnamed protagonist who sets out on a journey to restore their home continent, which fifty years ago had been shattered into numerous floating fragments at the climax of an epic war. Project Sky is notably ambitious in scope, with planned features including an immense playable environment and thousands of interactive NPCs, each with their own unique attributes and dialogue.

Gameplay
The main goal of Project Sky is to restore the world to normal, by finding a way to undo the damage caused by the Ruin. However, the player is under no obligation to complete this goal or even pursue it at all, and may instead indefinitely explore the game world, which consists of hundreds of floating colonies made up of one or more "islands". Colonies vary in size, from tiny villages with only a dozen or so inhabitants to sprawling metropolises several miles across. The player travels between colonies by riding a pegasus that they obtain at the start of the game. Some larger colonies are also linked together through a magical network of Waystones, allowing the player to fast-travel between them.

The player will be able to fully converse with most of each colony's inhabitants, choosing between various dialogue options to advance the conversation. NPCs have different personalities and preferences, and will react differently to different choices; they may also change their behaviour towards the player based on past interactions with them, or the player's actions within their colony. Uniquely, Project Sky does not contain a unified currency system; players must obtain items by either bartering with NPCs and exchanging items with them, or performing quests for them. Some larger colonies, however, may contain their own unique currency systems that can only be used in that colony.

Synopsis
Fifty years prior to the game's start, an alliance of almost every other country on the continent had pushed the evil Alondis Empire to the brink of defeat. In an act of desperation, Alondis' emperor Javiz activated an ancient superweapon known as the Ruin, which had been sealed away for thousands of years for fear of its destructive potential. The Ruin devastated the continent, obliterating the Alondis Empire and shattering the landscape into millions of pieces, which then floated upwards into the sky. The war thus ended with the annihilation of Alondis, but many thousands had been killed by the Ruin and the "victorious" countries had been torn apart.

In the fifty years since, humanity managed to rebuilt itself, with numerous colonies appearing among the floating islands; however, the continent remains shattered. The elder of the player's village, fearing that the world will soon forget what it was like to life on the surface, asks the player to venture out in search of a way to reverse the Ruin's effects and restore the world to normal.